// $Id: TarStabEffect.cpp 9096 2008-07-09 05:45:56Z mrimer $

/* ***** BEGIN LICENSE BLOCK *****
 * Version: MPL 1.1
 *
 * The contents of this file are subject to the Mozilla Public License Version
 * 1.1 (the "License"); you may not use this file except in compliance with
 * the License. You may obtain a copy of the License at
 * http://www.mozilla.org/MPL/
 *
 * Software distributed under the License is distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 * for the specific language governing rights and limitations under the
 * License.
 *
 * The Original Code is Deadly Rooms of Death.
 *
 * The Initial Developer of the Original Code is
 * Caravel Software.
 * Portions created by the Initial Developer are Copyright (C) 2002, 2005, 2007
 * Caravel Software. All Rights Reserved.
 *
 * Contributor(s): mrimer
 *
 * ***** END LICENSE BLOCK ***** */

#include "TarStabEffect.h"
#include "TileImageConstants.h"
#include "DrodBitmapManager.h"
#include "../DRODLib/GameConstants.h"
#include <BackEndLib/Assert.h>

//********************************************************************************
CTarStabEffect::CTarStabEffect(
//Constructor.
//
//Params:
	CWidget *pSetWidget,       //(in)   Should be a room widget.
	const CMoveCoord &MoveCoord,  //(in)   Location of debris and direction of its movement.
	const UINT wParticleMinDuration,
	const UINT baseSpeed,
	const UINT particles) //[default=PARTICLES_PER_EXPLOSION]
	: CParticleExplosionEffect(pSetWidget, MoveCoord, 16, 16, 2, particles,
			wParticleMinDuration, baseSpeed)
{
	//Don't need to rotate particles.
	this->bRotatingParticles = false;

	this->tileNums[0] = TI_TARBLOOD_1;
	this->tileNums[1] = TI_TARBLOOD_2;
	this->xDims[0] = this->yDims[0] = 12;
	this->xDims[1] = this->yDims[1] = 16;
	InitParticles();
}

//********************************************************************************
CMudStabEffect::CMudStabEffect(
//Constructor.
//
//Params:
	CWidget *pSetWidget,       //(in)   Should be a room widget.
	const CMoveCoord &MoveCoord,  //(in)   Location of debris and direction of its movement.
	const UINT wParticleMinDuration,
	const UINT baseSpeed,
	const UINT particles) //[default=PARTICLES_PER_EXPLOSION]
	: CParticleExplosionEffect(pSetWidget, MoveCoord, 16, 16, 2, particles,
			wParticleMinDuration, baseSpeed)
{
	//Don't need to rotate particles.
	this->bRotatingParticles = false;

	this->tileNums[0] = TI_MUDBLOOD_1;
	this->tileNums[1] = TI_MUDBLOOD_2;
	this->xDims[0] = this->yDims[0] = 12;
	this->xDims[1] = this->yDims[1] = 16;
	InitParticles();
}

//********************************************************************************
CGelStabEffect::CGelStabEffect(
//Constructor.
//
//Params:
	CWidget *pSetWidget,       //(in)   Should be a room widget.
	const CMoveCoord &MoveCoord,  //(in)   Location of debris and direction of its movement.
	const UINT wParticleMinDuration,
	const UINT baseSpeed,
	const UINT particles) //[default=PARTICLES_PER_EXPLOSION]
	: CParticleExplosionEffect(pSetWidget, MoveCoord, 16, 16, 2, particles,
			wParticleMinDuration, baseSpeed)
{
	//Don't need to rotate particles.
	this->bRotatingParticles = false;

	this->tileNums[0] = TI_GELBLOOD_1;
	this->tileNums[1] = TI_GELBLOOD_2;
	this->xDims[0] = this->yDims[0] = 12;
	this->xDims[1] = this->yDims[1] = 16;
	InitParticles();
}
